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"Our highest assurance of the goodness of Providence seems to me to rest in the flowers. All other things, our powers, our desires, our food, are all really necessary for our existence in the first instance. But this rose is an extra. Its smell and its colour are an embellishment of life, not a condition of it. It is only goodness which gives extras, and so I say again that we have much to hope from the flowers.” Hello friends, I haven't posted on here in a while and that is very naughty so I thought I would come back and start posting again. I had posted another thread previous talking about the Sherlock Holmes video games but didn't get one reply possibly because there just aren't people here who play the games and that's O.K. So I thought I would take it upon myself to play through one of the adventures and show it to you all, it maybe a video game but it is a Holmes story and we all like those. This topic may also get no replies but you have to try So the first game I have chosen is This was released in 2007 by Frogwares and features Holmes and Watson hot on the trail of a mystery where several people have been kidnapped, I thought I'd start with this one because it got pretty decent scores from the reviewers and I replayed it recently. Throughout it are different things to read that won't be on screen for long enough for people to actually read them (unless you are a super fast reader) but I will be posting shots of everything so you can read them when you like. Here is part 1: https://www.youtube.com/watch?v=aCc50MYPzt0
I've been playing this game with a friend for a bit, and we're having fun so far. It's set in Classic Victorian Sherlock times, but the style undoubtedly owes a lot to Sherlock, floating texts and all. The puzzles are really varied and fair, but by no means easy. After you've gained enough clues by observation, dialogues, collecting evidence, lab tests and such, you can put said clues together in your mind, and draw conclusions from them. This is, imho, the coolest aspect of the game. Some of those conclusions are a given, but most can be interpreted in two ways (as in, "James was defending himself" vs. "James was the attacker"). These conclusions then form a mental map that lead you towards the suspect you consider guilty. And if you didn't pay enough attention and chose poorly, you might well be wrong about that! The choice isn't obvious at all, btw, the first case had us debating for quite a while before settling on a solution. Right or wrong, you can then decide upon two possible outcomes (like "inform the police" vs. "let Mycroft handle it"). These outcomes (together with your choice of guilty party) are supposed to influence how the game progresses, but we're not far enough yet that I've seen evidence of this. All in all, it's a fun game made with obvious love for the source material. About the only complaint I have is that their Watson is of the somewhat daft variety and will most of the time stand around and make observations like, "This is really puzzling, Holmes!" (do say). Understandable in a game where you, the player, are supposed to do the heavy lifting, but it's still a bit annoying. But otherwise I can heartily recommend it. Best Sherlock Holmes game I've played so far.